hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\Jackhammer\halflife\hlcsg.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty -low -wadautodetect Entering D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.10 seconds) CSGBrush: (0.42 seconds) added 10 additional animating textures. Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad - Contains 1 used texture, 2.13 percent of map (19 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\gmdemo.wad - Contains 20 used textures, 42.55 percent of map (335 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\rewolf.WAD - Contains 26 used textures, 55.32 percent of map (1164 textures in wad) Wad files required to run the map: "gmdemo.wad;rewolf.WAD;" Texture usage is at 0.91 mb (of 32.00 mb MAX) 0.63 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\Jackhammer\halflife\hlbsp.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1292 (0.25 seconds) BSP generation successful, writing portal file 'D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty.prt' SolidBSP [hull 1] 500...1000...1169 (0.19 seconds) SolidBSP [hull 2] 500...1000...1103 (0.16 seconds) SolidBSP [hull 3] 500...1000...1246 (0.20 seconds) Reduced 3694 clipnodes to 3272 Reduced 697 texinfos to 616 Reduced 47 texdatas to 47 (3184 bytes to 3184) Reduced 4204 planes to 1550 FixBrinks: Increased 3272 clipnodes to 3303. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/512 1152/32768 ( 3.5%) planes 1550/32768 31000/655360 ( 4.7%) vertexes 5067/65535 60804/786420 ( 7.7%) nodes 1383/32767 33192/786408 ( 4.2%) texinfos 616/32767 24640/1310680 ( 1.9%) faces 3620/65535 72400/1310700 ( 5.5%) * worldfaces 3510/32768 0/0 (10.7%) clipnodes 3303/32767 26424/262136 (10.1%) leaves 804/32760 22512/917280 ( 2.5%) * worldleaves 702/8192 0/0 ( 8.6%) marksurfaces 4270/65535 8540/131070 ( 6.5%) surfedges 17886/512000 71544/2048000 ( 3.5%) edges 8973/256000 35892/1024000 ( 3.5%) texdata [variable] 3184/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 17262/2097152 ( 0.8%) * AllocBlock 12/64 0/0 (18.8%) 47 textures referenced === Total BSP file data space used: 408546 bytes === Wad files required to run the map: "gmdemo.wad;rewolf.WAD;" 1.70 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\Jackhammer\halflife\hlvis.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty -low 702 portalleafs 2172 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.35 seconds) LeafThread: (32.82 seconds) average leafs visible: 170 g_visdatasize:44285 compressed from 61776 33.26 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\Jackhammer\halflife\hlrad.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: D:\Steam\steamapps\common\Half-Life\rewolf\maps\rusty.wa_ 47 textures referenced Reading texlights from 'C:\Program Files\Jackhammer\halflife\lights.rad' 0 opaque models 0 opaque faces 3620 faces Create Patches : 11305 base patches 162844 square feet [23449564.00 square inches] 18 direct lights and 16386 fast direct lights 2 light styles FindFacePositions: (1.37 seconds) BuildFacelights: (24.75 seconds) BuildVisLeafs: (3.92 seconds) visibility matrix : 2.0 megs MakeScales: (5.95 seconds) Transfer Lists : 3689957 : 3.69M transfers Indices : 2534904 : 2.42M bytes Data : 7413553 : 7.07M bytes Bounce 1 GatherLight: (0.12 seconds) Bounce 2 GatherLight: (0.13 seconds) Bounce 3 GatherLight: (0.13 seconds) Bounce 4 GatherLight: (0.13 seconds) Bounce 5 GatherLight: (0.13 seconds) Bounce 6 GatherLight: (0.15 seconds) Bounce 7 GatherLight: (0.13 seconds) Bounce 8 GatherLight: (0.13 seconds) CreateTriangulations: (0.15 seconds) AddPatchLights: (3.00 seconds) FinalLightFace: (0.03 seconds) 40.77 seconds elapsed ----- END hlrad -----