hlcsg v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\Jackhammer\halflife\hlcsg.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut 
Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut -low -wadautodetect 
Entering D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       3 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.57 seconds)
CSGBrush:
 (0.58 seconds)

added 13 additional animating textures.
Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad
 - Contains 1 used texture, 1.67 percent of map (19 textures in wad)
Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\gmdemo.wad
 - Contains 29 used textures, 48.33 percent of map (335 textures in wad)
Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\maxgc.wad
 - Contains 7 used textures, 11.67 percent of map (13 textures in wad)
Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\rewolf.WAD
 - Contains 21 used textures, 35.00 percent of map (1164 textures in wad)
Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\update.WAD
 - Contains 1 used texture, 1.67 percent of map (194 textures in wad)
Using Wadfile: \Steam\steamapps\common\Half-Life\rewolf\xenliquid.wad
 - Contains 1 used texture, 1.67 percent of map (5 textures in wad)

Wad files required to run the map: "gmdemo.wad;maxgc.wad;rewolf.WAD;update.WAD;xenliquid.wad;"
Texture usage is at 0.77 mb (of 32.00 mb MAX)
1.25 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\Jackhammer\halflife\hlbsp.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut 
Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       3 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3213,-2405,-449)-(3213,-2405,-283) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3021,-2498,-448)-(3022,-2498,-227) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2022,-1719,-449)-(2023,-1671,-361) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2247,-1933,-325)-(2248,-1888,-162) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2247,-1932,-448)-(2248,-1912,-318) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2121,-1995,-449)-(2247,-1951,-448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2120,-2369,-320)-(2163,-2305,-318) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (945,-2391,-183)-(946,-2390,-182) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1649 (0.32 seconds)
BSP generation successful, writing portal file 'D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-313,257,65)-(-312,326,66) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1214,-1799,-361)-(1247,-1703,-356) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...1562 (0.36 seconds)
SolidBSP [hull 2] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2665,-2326,-408)-(2666,-2325,-408) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2666,-2325,-408)-(2875,-2325,-408) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3198,-2539,-481)-(3232,-2465,-195) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1198,-1847,-363)-(1263,-1687,-352) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...1505 (0.33 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-313,257,83)-(-312,326,84) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2232,-2060,-394)-(2248,-2044,-378) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2339,-2297,-467)-(2393,-2260,-430) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1214,-1799,-343)-(1247,-1703,-338) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...1620 (0.37 seconds)
Reduced 3312 clipnodes to 3184
Reduced 856 texinfos to 467
Reduced 60 texdatas to 60 (3756 bytes to 3756)
Reduced 11138 planes to 2392
FixBrinks:
Increased 3184 clipnodes to 3214.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             25/512         1600/32768    ( 4.9%)
planes           2392/32768      47840/655360   ( 7.3%)
vertexes         3731/65535      44772/786420   ( 5.7%)
nodes            1194/32767      28656/786408   ( 3.6%)
texinfos          467/32767      18680/1310680  ( 1.4%)
faces            2572/65535      51440/1310700  ( 3.9%)
* worldfaces     2241/32768          0/0        ( 6.8%)
clipnodes        3214/32767      25712/262136   ( 9.8%)
leaves            605/32760      16940/917280   ( 1.8%)
* worldleaves     440/8192           0/0        ( 5.4%)
marksurfaces     3292/65535       6584/131070   ( 5.0%)
surfedges       12518/512000     50072/2048000  ( 2.4%)
edges            6398/256000     25592/1024000  ( 2.5%)
texdata          [variable]       3756/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      15076/2097152  ( 0.7%)
* AllocBlock        9/64             0/0        (14.1%)
60 textures referenced
=== Total BSP file data space used: 336720 bytes ===
Wad files required to run the map: "gmdemo.wad;maxgc.wad;rewolf.WAD;update.WAD;xenliquid.wad;"
2.26 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\Jackhammer\halflife\hlvis.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut 
Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut -low 
 440 portalleafs
1066 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       3 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.06 seconds)
LeafThread:
 (0.48 seconds)
average leafs visible: 55
g_visdatasize:7428  compressed from 24200
0.58 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\Jackhammer\halflife\hlrad.exe" D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut 
Arguments: D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut -low 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 3 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
Using Wadfile: D:\Steam\steamapps\common\Half-Life\rewolf\maps\resbut.wa_
60 textures referenced
Reading texlights from 'C:\Program Files\Jackhammer\halflife\lights.rad'
0 opaque models
0 opaque faces
2572 faces
Create Patches : 10490 base patches
168826 square feet [24311028.00 square inches]
28 direct lights and 0 fast direct lights
2 light styles

FindFacePositions:
 (4.96 seconds)
BuildFacelights:
 (2.52 seconds)
BuildVisLeafs:
 (2.43 seconds)
visibility matrix   :   1.6 megs
MakeScales:
 (4.88 seconds)
Transfer Lists :     3657654 :     3.66M transfers
       Indices :     1875904 :     1.79M bytes
          Data :     7341783 :     7.00M bytes
Bounce 1 GatherLight:
 (0.13 seconds)
Bounce 2 GatherLight:
 (0.15 seconds)
Bounce 3 GatherLight:
 (0.15 seconds)
Bounce 4 GatherLight:
 (0.16 seconds)
Bounce 5 GatherLight:
 (0.14 seconds)
Bounce 6 GatherLight:
 (0.17 seconds)
Bounce 7 GatherLight:
 (0.14 seconds)
Bounce 8 GatherLight:
 (0.16 seconds)
CreateTriangulations:
 (0.19 seconds)
AddPatchLights:
 (4.20 seconds)
FinalLightFace:
 (0.03 seconds)
21.40 seconds elapsed

-----   END   hlrad -----